Students of digital native generation are those who are born in the era of
digital technology. The activities carried out require technology equipment as
auxiliary media. One of the characteristics of digital native generation is
the ability to use computer technology and mobile smartphones easily, both to
browse information and entertainment, such as browsing, chatting, and the most
popular is playing games via computer or mobile device.
Mobile Games is a computer-based gaming application installed on smartphones
and gadgets and allows one to play it in different places. Many studies
disclosed that the game has great potential to be used as a medium of
learning.
This is very possible because in the game there are rule (rules) and task
(task) that must be completed to achieve goals (goals).
By incorporating pedagogic elements and learning materials, games can make
students (as game players) unaware that they are learning. Atmospheric
learning becomes more fun because it is more active and interactive and not
glued to the teacher-centered learning model.
From the study of literature and discussion about gamebased learning, it can
be concluded that the use of games as a medium of learning can be used as an
alternative to improve student learning atmosphere of digital native
generation.
Keywords: digital native, game based learning, learning atmosphere,
mobile games